SMITE


  • Global Moderator

    0_1491827986617_upload-2ce0e6d6-0532-472d-b1f7-ff33c73f3fc9

    Wat is SMITE?
    MOBA’s (Multiplayer online battle arena) zijn er tegenwoordig in overvloed. In essentie zijn ze allemaal hetzelfde, je hebt verschillende spelmodi waarin je met je team de torens van de tegenstanders moet vernietigen en hebt een jungle vol met monsters die je kunt betreden en uiteindelijk een hoofdbasis die je moet vernietigen. Toch voelt SMITE compleet anders door het vogelperspectief in te ruilen voor een derde persoon camera.

    Het zorgt voor een veel intensere beleving van het MOBA-genre. Dit komt vooral door de directere controle die je over je karakter hebt met de WASD-toetsen en de muis. Als je karakter bijvoorbeeld een afstandsaanval uitvoert, moet je daadwerkelijk mikken met de crosshair om het doel te raken. Hetzelfde geldt voor de speciale aanvallen die je een richting en bepaalde afstand kunt meegeven. Dat je kunt mikken betekent ook dat je kunt ontwijken door snel weg te springen. Dit wordt je niet makkelijk gemaakt, maar het is nooit onmogelijk. Het vergt daarom veel meer controle van de speler om je karakter in leven te houden dan bij traditionele MOBA’s. Het spanningsniveau is hierdoor veel hoger en de game opeens veel sneller.

    Hier wat gameplay:

    Hier de meest recente awesome cinematic trailer:

    Persoonlijk ervaring:
    Ik ben samen met @Wicket aan SMITE begonnen tijdens de closed beta eind 2012, dit beviel ons beide zo goed dat we al snel de Godpack kochten voor €23, hierbij krijg je alle goden + alles wat nog uitkomt gelijk beschikbaar. We hebben het een jaar of 2 niet meer gespeeld en zijn recent weer eens gaan kijken en het bevalt weer erg goed, er zijn veel nieuwe goden nieuwe speelmodi en over het algemeen meer dingen om te doen (achievements/quests) Ondertussen hebben we er beide bijna 2000uur inzitten dus het was het geld zeker waard :)

    Ik heb zelf bijna alle “goede” MOBA’s wel gespeeld, DotA, DotA2, LoL, HoN, HotS maar ik blijf SMITE toch het leukst vinden, de hele sfeer is top. Teamgevechten zijn onwijs intens het voelt echt alsof je helemaal in het gevecht zit, en je hebt veel controle over je karakter wat ik persoonlijk erg op prijs stel.

    Officiele site: https://www.smitegame.com/
    Steam Store: http://store.steampowered.com/app/386360
    Reddit: https://www.reddit.com/r/Smite/


  • Global Moderator

    Ben persoonlijk meer van de HotS, maar hey, ieder zijn voorkeur. Wil prima keertje meedoen :D


  • Global Moderator

    @heey321 zegt in SMITE:

    Ben persoonlijk meer van de HotS, maar hey, ieder zijn voorkeur. Wil prima keertje meedoen :D

    HotS vind ik ook wel nice hoor :)
    Maar heb ik ook al een tijd niet meer gedaan, destijds veel Falstad gespeeld


  • Global Moderator

    https://www.smitegame.com/new-in-smite-racer-rumble-4-6-patch-notes/

    “It’s time for Patch 4.6, featuring large scale balance adjustments to Hades, a more Mystical Rush from Ravana, and probably our craziest concept yet : Apollo’s Racer Rumble.

    With the upcoming Spring Split LANs, this patch is light on balance changes, instead focusing on more specific aspects – like Healing or the Hades adjustments. We expect to ramp this back up in our 4.7 patch where we begin to get ready for the Summer Split.

    You also didn’t read the first sentence wrong. Our next SMITE Adventure drops this patch and it is a racing mode. Pick from a cast of gods, get in their themed cars (yes, cars) and drive through two tracks with obstacles, items, and drifting.

    We are excited to see your reactions to the latest Adventure and we will see you on the Battlegro…ahem…Road of the Gods!”

    Skins, etc
    Winner’s Circle Apollo
    Intergalactic Chang’e
    Amazon Athena
    Eager SCWC 2017 Ratatoskr
    Serpent Slayer Susano
    Cernunnos Masteries
    Ratatoskr Dance Emote

    General
    Fixed an issue where a few gods had incorrect values for their Basic Attacks on the “K” screen.
    Apollo’s Racer Rumble
    “Welcome to Apollo’s Racer Rumble, an all new racing game mode! Choose your God, hop into their car, and be the first to cross the finish line in this new Adventure! Included with this Adventure is the Racer Bundle which will unlock everything listed below and allow an unlock for an Adventure Vault Skin with the Gold Key.

    Racer Bundle
    Winner’s Circle Apollo, Racer Pedestal, Gold Key, Music Theme, Racer Ward Skin
    Lap Rewards - 1 through 9
    Gold Key Skins: Intergalactic Chang’e

    Items
    Rod of Asclepius/Rod of Healing

    “As Season 4 has continued to develop, we’ve seen healers become quite strong and become high priority picks at all levels of play. Items like Rod of Asclepius and Shield of Regrowth have contributed the most to the recent rise of healers. We previously adjusted Shield of Regrowth to address some of these strengths but feel Rod of Asclepius needs to come down in strength as well to avoid nerfing healing characters directly.“
    Reduced Healing Bonus from Passive in combat from 20% → 10% (Total Healing Bonus reduced from 30% → 20%).
    Runic Shield

    “Runic Shield can weaken the opposing Mages and Guardians, but was often too slow offensively and defensively to justify players picking it up. We are upping the defensive strength of Runic Shield to make it a stronger counter item.“

    Added 100 health.

    Shield of Thorns

    Fixed an issue where the Tooltip for Shield of Thorns displayed an incorrect % reflect amount.

    Gods

    Athena

    General
    Fixed an issue where using Athena’s Ultimate could cause her to gain collision against allied units.

    Awilix

    General
    Fixed an issue where Awilix could T-pose if hit by Cernunnos’ Ultimate.

    Hades

    “The King of the Underworld has had a long history in SMITE and with this patch we aim to solidify his identity while cleaning up his mechanics to be more intuitive. To better serve his Mage title, we are looking to increase his Damage significantly (especially his single target) at the cost of some of his previous Guardian Stats.*
    Previously, Devour Souls only did it’s Detonate Damage to targets around the Detonated target and not the actual Blighted target itself. Devour Souls will now deal it’s Detonate Damage to that target as well, providing an additional 20/27/34/41/48 (+50% Magical Power) in these scenarios. This combined with Death from Below now dealing respectable damage will make Hades have much more burst. Pillar Of Agony is also seeing a buff to its Protections allowing Hades to scale into the late game and to make up for some of the base stat reductions Hades is seeing. Additionally Pillar of Agony will now reduce a Blighted target’s Magical Protection before the first tick of damage and will no longer consume that Blight, giving Hades more options once his ultimate ends.“

    Base Stats

    Reduced Physical Protection scaling from 3.2 → 2.6.
    Reduced Base Health from 490 → 450.
    Increased Base Attack Speed from .87 → .95.

    Death From Below

    Increased Damage from 50/85/120/155/190 → 70/120/170/220/270.

    Shroud of Darkness

    Reduced Mana cost from 80 → 60.

    Devour Souls

    This ability now deals Detonate Damage to the Target being Detonated.
    Reduced Mana cost from 65/75/85/95/105 → 60/65/70/75/80.
    Added new FX to show the radius of the Detonate from the affected Targets.
    Added new FX to show the radius during the warm up.

    Pillar of Agony

    Increased Protections from 60/65/70/75/80 → 60/70/80/90/100.
    Pillar of Agony no longer consumes Blight.
    Blighted Targets will now have their Magical Protections reduced before taking the first tick of damage.

    Hou Yi

    “Hou Yi has been under-performing lately. While his Abilities can be quite strong, his base stats were outliers for most other Hunters. We are bringing these up to ease his build paths and provide a subtle bump in power.“

    Base Stats

    Increased Base Attack speed from .9 → .95.
    Increased Base Power from 38 → 40.

    Kukulkan

    General
    Fixed an issue where Kuku Kukulkan had invisible Basic Attack FX.

    General
    Fixed an issue where Medusa’s Lacerate would highlight Minions as if they would be hit.
    Fixed an issue where Acid Spray would not highlight enemies behind Medusa Statues.

    Nemesis

    General
    Fixed an issue where Nemesis couldn’t use her second dash if her Mana was below a certain amount.

    Raijin

    General
    Fixed an issue where Raijin’s passive would not be correctly consumed by Raiju.

    Ravana

    “Mystic Rush is seeing a slight redesign to better enable Ravana to engage into fights and call a target for his teammates to focus down. Along with higher Base Damage, Mystic Rush now provide Ravana with a 50% Damage Reduction buff at all times. The old linking ended up being both difficult to use and confusing to play against, resulting in us making this change. All targets hit also take 10% increased Damage from all sources, giving Ravana better tools to deal with front-line tanks and back line squishies alike.“

    Mystic Rush
    Increased Damage from 150/225/300/375/450 → 200/275/350/425/500.
    The linked target mechanic has been removed.
    Now provides a 50% Damage Reductions buff to Ravana upon landing.
    Enemy gods hit by Mystic Rush take 10% increased Damage from all sources.
    Mystic Rush can now hit Minions.

    Skadi

    “Skadi surprised many players by quickly rising to the top of casual and competitive play, quickly shutting out other Hunters. After taking large amounts of competitive feedback, we are changing Winter’s Grasp before the upcoming LAN. Kaldr will no longer be immune to damage while this Ability is active, giving enemy teams the ability to peel Kaldr if they choose to focus him down.“

    Winter’s Grasp

    Kaldr is no longer immune to Damage in this Ability, however, he will still fully heal on activation.

    The Morrigan

    General
    Fixed an issue where the spectator client would show an incorrect Cooldown for The Morrigan’s Relics.

    Zeus

    General
    Fixed an issue where Zeus Charges would not appear correctly.


 

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